1 |
Shapes = Characters |
‑ Turn circles, squares & triangles into heroes and villains. ‑ Play “silhouette guess‑who” – black out a shape and guess the character type. |
Clear, readable silhouettes; variety of shapes. |
2 |
Personality & Back‑story |
‑ Fill out a one‑page “character passport” (likes, fears, motto). ‑ Act out the character’s walk and pose. |
Choices that feel consistent (e.g., shy pose vs. bold stance). |
3 |
Proportions & Body Language |
‑ Draw three body‑type extremes (chibi, average, tall/heroic). ‑ Use sticky notes to alter posture and mood. |
Exaggeration that still feels balanced. |
4 |
Faces & Expressions |
‑ Emotions wheel: draw 6‑8 faces of same character. ‑ Mirror game – mimic then draw each other’s faces. |
Eyes & brows doing most of the “acting.” |
5 |
Genre Remix |
‑ Redesign the Week‑2 hero for sci‑fi, fantasy, mystery, etc. ‑ Watch a favorite movie clip muted and sketch costumes. |
How genre affects silhouette, props, palette. |
6 |
Costume, Color & Symbol |
‑ Create two color schemes: harmony vs. contrast. ‑ Design an emblem or prop that hints at powers. |
Colors that support personality (e.g., warm = friendly). |
7 |
Turnaround & Model Sheet |
‑ Draw front, ¾, side, back views on grid paper. ‑ Trace over to check height consistency. |
Alignment marks (eyes, elbows, knees) match. |
8 |
Poses & Action |
‑ 5‑panel mini‑comic featuring a signature move. ‑ Use action verbs cards (“leap,” “sneak,” “blast”) for quick sketches. |
Dynamic lines of action; overlap for depth. |
9 |
Inking & Digital Touch‑Ups |
‑ Try brush pens or import sketches into free Krita or Autodesk Sketchbook for line‑art and flats. ‑ Compare pen vs. digital layers. |
Clean, confident lines; limited color bleeding. |
10 |
Portfolio & Sharing |
‑ Select 5–8 best pieces, add title & one‑sentence pitch. ‑ Make a simple zine or slideshow for family “comic‑con.” |
Cohesive style, clear growth from Week 1. |